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Special Abilities Descriptions

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Special Abilities Descriptions Empty Special Abilities Descriptions

Post  Rochel Tue Sep 02 2008, 22:35

Special abilities can be granted to most C Grade and above weapons. In order to bestow SA's to weapons, Soul Crystals are required. The special ability on dual swords is automatically applied when the item is successfully enchanted to +4 or higher

Adding
Weapons must be un-equipped. Any +'s on a weapon will remain after it is enhanced, and weapons with special abilities can be enchanted. (note: chance of breaking after +3 can still occur)

Weapon Grade Where to Add
C / B Town Blacksmith. You will need the appropiate level crystal, gemstones and adena
A / S Blacksmith of Mammon. You will need the appropiate level crystal, gemstones and ancient adena.
Hero Infinity weapons come with the SA already applied.

SA's can be removed by the Blacksmith of Mammon or the Black Marketeer of Mammon (in town).
Cheap shot on a bow has a chance of reducing MP consumption during a general attack, Cheap shot on kamael crossbows reduces MP consumption while using a skill.
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Post  Rochel Tue Sep 02 2008, 22:42

Acumen: Magic casting speed increases with a fixed percentage.
Anger: Enhances P. Atk. while decreasing maximum HP by a certain percent.
Back Blow: Increases critical attack rate when attacking the enemy from behind.
Bodily Blessing: Chance to cast Bless the Body magic upon the target when using good magic.
Cheap Shot: When launching a general attack, MP consumption is reduced.
Conversion: Increases maximum MP and decreases maximum HP.
Critical Anger: Decreases players HP while causing damage to target during critical attack.
Critical Bleed: Percent chance that target will bleed during critical attack.
Critical Damage: Inflicts extra damage to target when critical attack is launched.
Critical Drain: User absorbs HP from target during critical attack.
Critical Poison: Percent chance that target will be poisoned during critical attack.
Critical Slow: During a critical attack, the effect of Slow is produced at a certain rate of probability. Enhances damage to target during PvP.
Critical Stun: Percent chance of stun effect during critical attack.
Empower: Increases magic power.
Evasion: Increases evasion.
Focus: Increases critical attack rate.
Guidance: Increases accuracy.
Haste: Increases attack speed.
Health: Increases maximum HP by a certain percent.
HP Drain: Restore 3% of melee damage inflicted on the enemy to oneself in HP.
HP Regeneration: Increases HP regeneration rate. Also enhances damage to target during PvP.
Light: Reduces a weapon's weight.
Magic Chaos: Chance to cast Chaos magic upon the target when using bad magic.
Magic Damage: When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.
Magic Focus: Chance to cast Focus magic upon the target when using good magic.
Magic Hold: Chance to cast Dryad Root magic upon the target when using bad magic.
Magic Paralyze: When using harmful magic on a target, it will paralyze the target with a fixed percentage.
Magic Poison: Chance to cast Poison magic upon the target when using bad magic.
Magic Power: When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases.
Magic Regeneration: Regenerates target's HP when using good magic.
Magic Shield: Casts Mental Shield magic upon the target with a 50% chance of success when using good magic.
Magic Silence: When using harmful magic on a target, it will silence the target with a fixed percentage.
Magic Weakness: Chance to cast Weakness magic upon the target when using bad magic.
Mana Up: Increases maximum MP by a certain percent.
Mental Shield: Chance to cast Mental Shield magic upon the target when using good magic.
Miser: Reduces the amount of soulshots consumed.
MP Regeneration: Increases MP regeneration rate. Also enhances damage to target during PvP.
Quick Recovery: Reduces re-use delay.
Risk Evasion: Increases Evasion when HP becomes low.
Risk Focus: Increases critical attack rate when HP becomes low.
Risk Haste: Increases Atk. Spd. when HP becomes low.
Towering Blow: Increases attack range.
Wide Blow: Broadens angle of attack.

Total number of special abilities: 43
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Post  Foxsym Sat Sep 27 2008, 20:26

Special Abilities Descriptions 45727442

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